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 fall recovery


Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recovery

arXiv.org Artificial Intelligence

Humanoid robots represent a central frontier in embodied intelligence, as their anthropomorphic form enables natural deployment in humans' workspace. Brain-body co-design for humanoids presents a promising approach to realizing this potential by jointly optimizing control policies and physical morphology. Within this context, fall recovery emerges as a critical capability. It not only enhances safety and resilience but also integrates naturally with locomotion systems, thereby advancing the autonomy of humanoids. In this paper, we propose RoboCraft, a scalable humanoid co-design framework for fall recovery that iteratively improves performance through the coupled updates of control policy and morphology. A shared policy pretrained across multiple designs is progressively finetuned on high-performing morphologies, enabling efficient adaptation without retraining from scratch. Concurrently, morphology search is guided by human-inspired priors and optimization algorithms, supported by a priority buffer that balances reevaluation of promising candidates with the exploration of novel designs. Experiments show that RoboCraft achieves an average performance gain of 44.55% on seven public humanoid robots, with morphology optimization drives at least 40% of improvements in co-designing four humanoid robots, underscoring the critical role of humanoid co-design.


FR-Net: Learning Robust Quadrupedal Fall Recovery on Challenging Terrains through Mass-Contact Prediction

arXiv.org Artificial Intelligence

Fall recovery for legged robots remains challenging, particularly on complex terrains where traditional controllers fail due to incomplete terrain perception and uncertain interactions. We present \textbf{FR-Net}, a learning-based framework that enables quadrupedal robots to recover from arbitrary fall poses across diverse environments. Central to our approach is a Mass-Contact Predictor network that estimates the robot's mass distribution and contact states from limited sensory inputs, facilitating effective recovery strategies. Our carefully designed reward functions ensure safe recovery even on steep stairs without dangerous rolling motions common to existing methods. Trained entirely in simulation using privileged learning, our framework guides policy learning without requiring explicit terrain data during deployment. We demonstrate the generalization capabilities of \textbf{FR-Net} across different quadrupedal platforms in simulation and validate its performance through extensive real-world experiments on the Go2 robot in 10 challenging scenarios. Our results indicate that explicit mass-contact prediction is key to robust fall recovery, offering a promising direction for generalizable quadrupedal skills.


HiFAR: Multi-Stage Curriculum Learning for High-Dynamics Humanoid Fall Recovery

arXiv.org Artificial Intelligence

-- Humanoid robots encounter considerable difficulties in autonomously recovering from falls, especially within dynamic and unstructured environments. Conventional control methodologies are often inadequate in addressing the complexities associated with high-dimensional dynamics and the contact-rich nature of fall recovery. Meanwhile, reinforcement learning techniques are hindered by issues related to sparse rewards, intricate collision scenarios, and discrepancies between simulation and real-world applications. In this study, we introduce a multi-stage curriculum learning framework, termed HiF AR. This framework employs a staged learning approach that progressively incorporates increasingly complex and high-dimensional recovery tasks, thereby facilitating the robot's acquisition of efficient and stable fall recovery strategies. Furthermore, it enables the robot to adapt its policy to effectively manage real-world fall incidents. We assess the efficacy of the proposed method using a real humanoid robot, showcasing its capability to autonomously recover from a diverse range of falls with high success rates, rapid recovery times, robustness, and generalization.


Discovery of skill switching criteria for learning agile quadruped locomotion

arXiv.org Artificial Intelligence

This paper develops a hierarchical learning and optimization framework that can learn and achieve well-coordinated multi-skill locomotion. The learned multi-skill policy can switch between skills automatically and naturally in tracking arbitrarily positioned goals and recover from failures promptly. The proposed framework is composed of a deep reinforcement learning process and an optimization process. First, the contact pattern is incorporated into the reward terms for learning different types of gaits as separate policies without the need for any other references. Then, a higher level policy is learned to generate weights for individual policies to compose multi-skill locomotion in a goal-tracking task setting. Skills are automatically and naturally switched according to the distance to the goal. The proper distances for skill switching are incorporated in reward calculation for learning the high level policy and updated by an outer optimization loop as learning progresses. We first demonstrated successful multi-skill locomotion in comprehensive tasks on a simulated Unitree A1 quadruped robot. We also deployed the learned policy in the real world showcasing trotting, bounding, galloping, and their natural transitions as the goal position changes. Moreover, the learned policy can react to unexpected failures at any time, perform prompt recovery, and resume locomotion successfully. Compared to discrete switch between single skills which failed to transition to galloping in the real world, our proposed approach achieves all the learned agile skills, with smoother and more continuous skill transitions.


FRASA: An End-to-End Reinforcement Learning Agent for Fall Recovery and Stand Up of Humanoid Robots

arXiv.org Artificial Intelligence

Humanoid robotics faces significant challenges in achieving stable locomotion and recovering from falls in dynamic environments. Traditional methods, such as Model Predictive Control (MPC) and Key Frame Based (KFB) routines, either require extensive fine-tuning or lack real-time adaptability. This paper introduces FRASA, a Deep Reinforcement Learning (DRL) agent that integrates fall recovery and stand up strategies into a unified framework. Leveraging the Cross-Q algorithm, FRASA significantly reduces training time and offers a versatile recovery strategy that adapts to unpredictable disturbances. Comparative tests on Sigmaban humanoid robots demonstrate FRASA superior performance against the KFB method deployed in the RoboCup 2023 by the Rhoban Team, world champion of the KidSize League.


Learning Arm-Assisted Fall Damage Reduction and Recovery for Legged Mobile Manipulators

arXiv.org Artificial Intelligence

Adaptive falling and recovery skills greatly extend the applicability of robot deployments. In the case of legged mobile manipulators, the robot arm could adaptively stop the fall and assist the recovery. Prior works on falling and recovery strategies for legged mobile manipulators usually rely on assumptions such as inelastic collisions and falling in defined directions to enable real-time computation. This paper presents a learning-based approach to reducing fall damage and recovery. An asymmetric actor-critic training structure is used to train a time-invariant policy with time-varying reward functions. In simulated experiments, the policy recovers from 98.9\% of initial falling configurations. It reduces base contact impulse, peak joint internal forces, and base acceleration during the fall compared to the baseline methods. The trained control policy is deployed and extensively tested on the ALMA robot hardware. A video summarizing the proposed method and the hardware tests is available at https://youtu.be/avwg2HqGi8s.


Multi-expert learning of adaptive legged locomotion

arXiv.org Artificial Intelligence

Achieving versatile robot locomotion requires motor skills which can adapt to previously unseen situations. We propose a Multi-Expert Learning Architecture (MELA) that learns to generate adaptive skills from a group of representative expert skills. During training, MELA is first initialised by a distinct set of pre-trained experts, each in a separate deep neural network (DNN). Then by learning the combination of these DNNs using a Gating Neural Network (GNN), MELA can acquire more specialised experts and transitional skills across various locomotion modes. During runtime, MELA constantly blends multiple DNNs and dynamically synthesises a new DNN to produce adaptive behaviours in response to changing situations. This approach leverages the advantages of trained expert skills and the fast online synthesis of adaptive policies to generate responsive motor skills during the changing tasks. Using a unified MELA framework, we demonstrated successful multi-skill locomotion on a real quadruped robot that performed coherent trotting, steering, and fall recovery autonomously, and showed the merit of multi-expert learning generating behaviours which can adapt to unseen scenarios.